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SarpLok

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Context: Wildlife is constantly adjusting and adapting to urban environments. The management and conservation of natural creatures living in natural habitats in urban areas have become a significant component of urban planning and policy. However, the issue arises when people's attitudes toward wildlife are moulded by their limited knowledge, personal experiences, and daily encounters with their local natural environment. These attitudes shape their actions, resulting in an increase in human-wildlife conflicts in urban areas. This project is placed within this larger framework of human-animal conflict in urban wildlife management.

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Concept: SarpLok is a new media toolkit for snake encounters in urban environments, aimed to change public attitudes toward snakes by providing visually rich scientific information about these creatures and how to handle snake interactions in natural and non-natural settings. This toolkit intends to change the nature of urban snake management in the long run by encouraging positive rather than negative community attitudes about snakes through education. It is a digital product, to reduce human-snake conflicts in an urban setting.

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Software: Photoshop, InDesign, Adobe XD

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Project Type: Academic/Individual

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Note: Since the project was developed as part of academic deliverables, all the features of the prototype are not completely designed and operational.

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PROJECT 1
PROJECT 2
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Seed Exchange Lab

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Context: The seed culture of India is at the crossroads of two contrasting agricultural ideologies: industrial agricultural and agroecological systems and with each of these paradigms, there are two alternative farming futures within the country. One works towards alternating nature, leading to biodiversity loss, and the second operates in harmony with nature according to ecological principles. This virtual space is designed within this larger context.  â€‹

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Concept: Using the concept of seed exchange networks found in indigenous agricultural traditions in India, a digital seed exchange lab was imagined as a social innovation to address widespread seed culture challenges in India. This mobile-based application is a forum for collaboration among many stakeholders, for discussing and innovating in the design of more sustainable and inclusive agricultural production systems, and for allowing farmers and scientists to engage in participatory plant breeding (PPB) for preserving biodiversity along with innovations in agriculture of the country.

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Software: Photoshop, InDesign, Adobe XD

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Project Type: Academic/Individual

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Note: Since the project was developed as part of academic deliverables, all the features of the prototype are not completely designed and operational.

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PROJECT 3
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Indian Languages, Arts & Culture

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Context: In NEP 2020, there is a major focus given to promoting Indian Languages, Arts, and Culture by incorporating all forms of Indian Arts and Languages at all levels of education. Cultural awareness and expression are considered important contributors to individual, societal, and national well-being. Though currently, there aren’t many platforms that bring the data of all the policies, bills, acts, or reports related to it together. Thus, the overall context of this project is to bring all this information together and disseminate it in a way to bring out various delicacies that lie hidden in these documents.

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Concept: The tree of Life, a symbol of knowledge and enlightenment was used here as a concept for wireframe construction, under the major topic of “Arts, Language and Culture” while still branching out into various inquiries quite like the tree itself. The portal to each of the inquiries is strategically placed at the bottom of the tree, since those subsections are quite literally the roots that led to the sprouting of the shoot and in turn the leaves. Each of the leaves holds within it a part of the information that feeds the inquiry, further enriching the whole of the tree.

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Software: Photoshop

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Project Type: Academic/Group

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